Happy's Corner

" Digital Video Discs: Are Movies Doomed?"
by H. C. Lechuk

I've heard a lot of talk lately about the highly-touted digital video discs (DVDs) and how they'll wipe out the movie industry. The proponents of DVDs claim that soon, all movies will come out in a DVD format. Traditional movie-making is doomed. Or is it?

Well, let's take a look at just what a DVD is anyway. As far as I can figure out, the DVD is a hybrid between a CD-ROM and a motion picture. The DVD comes on a disk which is loaded onto a special DVD player or possibly even a computer. Each DVD will project the events of a drama onto a view screen for the user. The drama is interactive in the sense that the user will get to choose alternate plot paths the story could follow. At various points in the story, the user will be asked for input about where they would like the story to go. Typically, this takes the form of the user making choices for the main character of the story.

For example, let's say our story is a remake of "Frankenstein" where our main character, Bob Smith, is suddenly surprised by Frankenstein's monster as he's taking a pee in an outhouse. As Bob Smith, do you (a) Make a run for it, (b) Attack the monster, (c) Scream for help, or (d) Finish the pee while singing your country's national anthem. Once you've entered in your choice, the screen will display the short-term results of your actions until the next decision point is reached. Thus, the drama is structured in a decision-tree format. The user gets to participate in the shaping of the overall plot.

At this juncture, it's important to point out that interactive entertainment is not a new idea. Actually, it's been around for at least a few hundred years. When you think about it, a few people gathering to play musical instruments and/or sing together for their own enjoyment is, basically, a form of interactive entertainment. During the Renaissance, amateur madrigal groups (small vocal ensembles singing harmony in four to six parts) were extremely popular amongst the nobility and the wealthier middle class.

More recently, another form of interactive entertainment experienced a huge boom in the early '80s: role-playing in the form of the "Dungeons and Dragons®" game. In this game, players make up characters who exist in a fantasy world. One participant, known as the Dungeon Master (or Gamemaster) sets up the story and the world background. The other participants, the Players, decide what actions their characters take and this interaction between the Player's characters and the myriad of Non-Player Characters controlled by the Gamemaster determine the eventual outcome of the plot.

Finally, one can look to the recent barrage of video games and CD-ROM games as the next step in the development of interactive entertainment.

All of these forms, past and present, have enjoyed enormous popularity but they have never seriously threatened more passive forms of entertainment. For example, the amateur madrigal groups did not eliminate the demand for professional singers. As madrigal composers became more skilled, they created works that were beyond the reach of most amateur groups. Eventually, a class of virtuosic singers developed that performed these works for large audiences.

The role-playing fad started by Dungeons and Dragons® certainly did not oust the demand for fantasy novels. Actually, quite the reverse seems to have happened. Many companies that produce role-playing games also produce novels. The novels and the games use the same world background. Sometimes, consumers can read about heroic exploits in fantastic lands; other times, they can enact exploits themselves in the same lands.

Interactive entertainment will never be a serious threat to passive entertainment. This is because good interactive entertainment always requires some degree of effort or skill. Just try a few of the popular video games or CD-ROM games. People often need steady playing for months before they reach a level of solid competence. There will always be a time when people want to just sit back and enjoy a song being performed or a story being told. There will also be a time when people want to be part of the story or performance; when they want to play the part of heroes or villains without actually having to feel the pain or lose the blood. These forms of entertainment will continue to exist side by side as long as there is no tremendous change in human nature. Yes, computers will affect the way we do things. Yes, computers may very well change the nature of the arts and entertainment field. But, computer-generated interactive entertainment will never completely replace the kind of entertainment where you just sit back and enjoy. In fact what is most likely is that you'll be able to buy a movie on disk with the straight ahead version or the interactive version. Personally, I'd still take the straight-ahead version nine times out of ten. I find that real life provides enough adventures and mental challenges for me.

More than ever , Stay Happy and Don't Take No Crap.

Happy.

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